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holographic optics April 26, 2009

Posted by sashahc in Uncategorized.
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Okay, now we’re getting somewhere. From the NY Times: Glasses and contact lenses that beam images directly onto your retina. The future, here we come!

Outrun March 23, 2009

Posted by k0re in Uncategorized.
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Previous dorkbotSF presenter and dorkbotsocal overlord Garnet Hertz outdoes himself again with Garnet-enhanced Outrun, an arcade driving game that he modified to take GPS info from an iPhone and render it on the screen. To make it even more challenging and dangerous, the cabinet will also be drivable!

And as a future feature, if there are pedestrians with iPhones hopefully there’s not much latency in rendering them so they don’t get hit 🙂

This is what the cabinet looks like:

More pix on Garnet’s flickr set here

iPhone 3.0 as ubicomp and virtual worlds platform March 18, 2009

Posted by Trevor F. Smith in Events, Uncategorized.
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While the tech media goes bonkers about cut-n-paste coming to iPhones I think that most of their audience would be pissed if they realized that this is the least interesting part of the story.

Seriously, this thing has accelerated 3D graphics hardware, onboard acceleration and location sensors, and in 3.0 it will provide an in-app microstransaction function that makes the iPhone the first US phone that’s able to make good on the old promise of virtual goods based mobile virtual worlds.

Is cut-n-paste more important that the fact that bluetooth devices will be addressable by third party apps? Being able to link to nearby devices opens up the possibility for display wearables, ambient input devices and HUD hacks. Just think of all the arduino art out there which could be that much better by slapping on a bluetooth shield and hooking into the cloud of iPhones passing by.

Fuck cut-n-paste. Bring on the lickable gear cloud wearing, multiworld occupying, environment meshing masses.

World Builder March 14, 2009

Posted by k0re in Uncategorized.
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3D authoring tools should be immersive like this. Instead of popping in and out of 3D to 2D menus. Maybe not quite have those viewpoints where you need an avatar to build the world but at least 3D semi-transparent widgets like on the guy’s arm that follow you around to make the changes:

via dorkbotSF presenter Jonathan Jaffe